Saaed Badday

Game Designer & Developer

Hey! My name is Saaed and I am a published game developer currently working as a game designer at Dytomic. Enrolled in an MBA program specializing in Human Resource Management and I graduate from University of British Columbia in Game Development late 2024.

Below you can find my portfolio highlighting some of my game development work.

EXPERIENCE

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Pirate Raids: Conquest

Embark on a thrilling odyssey into the fantastical realms of piracy with Pirate Raids: Conquest, an online mobile collectible card game designed for both iOS and Android. Command a diverse fleet of cards, from valiant fighters and powerful ships to mystical magic, as you navigate a 4x4 grid battlefield in strategic duels.

Engine: Developed using Unity.

Platforms: Available for PC and Mobile.

Team Size: Team consisting of ~20 professionals.

Link: Pirate Raids: Conquest website

Role(s) and responsibilities:

Level Design

  • Contributed to the battle arena design.

Narrative Design

  • Contributed to characters' lore & currency system.

General Game Design

  • Collaborated with designers on the battle & rewards system.
  • Designed the First Time User Interface.
  • Designed the Early User Feedback strategy.

​Research

  • Conducted research into motivation and engagement mechanics for our target audience.
  • Researched possible partnerships with content creators and other communities.
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Whisperwoods

Venture into the eerie silence of WhisperWoods, where a seemingly serene camping trip spirals into a night filled with terror, caught in the grip of a snow storm and dense fog. Navigate through the darkness, where survival depends on your ability to escape the lurking horrors that whisper in the woods.

Engine: Developed using Unity.

Platforms: Available for PC.

Team Size: Solely developed.

Duration: Completed within a two-month timeframe, set to launch on Steam in mid-April 2024.

Role(s) and responsibilities:

Development

  • Upgraded Unity project version and game to HDRP.
  • Created a scare system that integrates well with the game.
  • Designed the game UI such as main menu, pause menu, credits, options/settings, etc.
  • Programmed a monster AI equipped with animations, sounds, and behaviors.

Level Design

  • Designed & Created a large environment with six key areas including cabins, workshop, parking lot, pond, large forest.
  • Used HDRP features and volumetric fog and lighting to achieve realism.
  • Created a large snowy and foggy forest map filled with trees and details using Unity's terrain system.

Narrative Design

  • Crafted the game's overarching storyline.
  • Worked with voice actors to create cinematics and character voice lines.

Research

  • Researched concepts from real life such as environmental behaviors, psychological horror, fear inducement, etc.
  • Conducted multiple private beta tests to eliminate bugs and focus on feature improvements.

Fear of The Unknown

Fear of The Unknown - Chapter One is a fear inducing horror game allowing players to dive into a long forgotten stream of memories that recalls victims of the dark figure that lurks around you. Will one's soul have the strength required to survive the inevitable...!? (Note: My first game ever.)

Engine: Developed using Unity.

Platforms: Available for PC.

Team Size: Solely developed.

Duration: Completed within a six-month period.

Link: Fear of The Unknown on Steam

Role(s) and responsibilities:

Development

  • Crafted and implemented player mechanics, including inventory, user inputs, interactions, and animations.
  • Designed fun but challenging puzzles related to the player's mission in the game.
  • Devised environmental interactions such as door operations, object examinations, and lighting effects.
  • Designed and executed game UI elements, encompassing main menus, pause screens, credits, and settings.
  • Developed AI behaviors for game monsters, complete with animations and audio cues.

Level Design

  • Designed & Created a three story house with multiple rooms.
  • Designed & Created a large looping house filled with a variety of spacious and furnished rooms.
  • Designed & Created an outside scene in the forest with rain and fog.

Narrative Design

  • Designed the game's storyline.
  • Designed characters and monsters/villains and worked with voice actors to bring them to life.

General Game Design

  • Designed a beta test system for early user feedback.

​Research

  • Researched different aspects of game design and development to teach myself.

Level Design Work

Skills

Game Design

​Level Design

Puzzle Design

Narrative Design

General Game Design

Gamification

Game Development

Unity Animator

Coding C# & Blueprint

Game Optimization

User-Interface

Cognitive Psychology

Engagement and Motivation

Behavioral Change

Encouraging Monetization

Human-Computer Interaction

Research

QA Testing

Community Partnerships

Usability Design and Testing

Research and Data Analysis

Languages

Fluent in Arabic and English

Software and Tools

Game Development Engines

​Unreal Engine 5

Unity 3D

Source Control

Unity Version Control

GitHub

Production

Trello

Confluence

Jira

Miro

Communication

Slack

Discord

Microsoft Teams

Productivity

Microsoft Office

Photoshop

About Me

Your Image

Since I can remember, my curiosity has been a driving force in my life, pushing me to explore and create at every opportunity. Growing up, I was always the one with a knack for making things, whether it was building intricate models or crafting unique creations from everyday materials. This innate sense of craftsmanship fueled my passion for creating and innovating, shaping me into the entrepreneurial-minded individual I am today. From designing my own small business ventures as a child to pursuing game development as a career, my journey has been fueled by a relentless desire to turn ideas into reality and leave my mark on the world.

But it was in the realm of gaming that my true passion ignited, sparked by my first foray into the pixelated landscapes of Minecraft back in 2012. In those blocky worlds, I discovered a canvas for creativity and a playground for endless exploration. While others were drawn to more mainstream titles, it was games like Garry's Mod that captured my imagination, allowing me to unleash my creativity in ways I had never imagined.

As I delved deeper into the world of gaming, I realized the profound impact it could have on psychology and human behavior. This realization led me to pursue a path of self-education, honing my skills and knowledge in game development. While mostly self-taught, I recognized the importance of formal education and enrolled in a game development program to refine my craft and expand my network.

My journey in game development has been a blend of self-discovery and formal education. Through hands-on projects and collaborative efforts, I've honed my skills in game, level, narrative, UI, and system design. Each challenge has been an opportunity for growth, pushing me to expand my horizons and push the boundaries of what's possible in game development.

Now, as I embark on the next chapter of my journey, I am driven by a desire to craft experiences that leave a lasting impression, just as the games of my childhood have done for me. With a blend of passion, creativity, and technical expertise, I aim to carve out my own path in the ever-evolving world of game development.

Contact Me

Email: saaedbadday@hotmail.com

Phone: (825) 365-4266

My Linkedin Page